using UnityEngine;

public class AttackInfo : MonoBehaviour
{
	[HideInInspector]
	public int weaponID;

	[HideInInspector]
	public int kindOfWeapon;

	[HideInInspector]
	public int power;

	[HideInInspector]
	public Vector2 force;

	[HideInInspector]
	public float time;
}
